Muse Games (Hamsterdam: July 2016-Sept 2016)

In the summer of 2016, I had the amazing opportunity to intern at Muse Games in New York City. There I was responsible for environmental modeling as well as assisting in character modeling, set dressing, and level design for an upcoming mobile game, Hamsterdam. I also got the opportunity to learn more about low-poly modeling, Unity, the game pipeline, as well as work with an amazing art team.