Easel Comp Nov. - Dec. 2016
In this project I learned how to shoot in order to place a 3D element onto a 2D plate. I then used 3D Equalizer for tracking and PTGui to create an HDR for lighting and reflections. I modeled and shaded the easel to try to get it to fit into the space using Maya, taking the design from the original easels in the space. After rendering out passes, I comped and color corrected in Nuke. I really enjoyed taking my love of modeling and incorporating it into a live action shoot.